Subject: Re: [stella] Supercharger questions From: "Frank Palazzolo" <palazzol@xxxxxxxx> Date: Wed, 2 Aug 2000 22:28:17 -0400 |
> I'm not sure why you would want to test if the supercharger is modified > of not, but your method would probably work. Well, 3 reasons: 1) I forgot to label my switch and I was too lazy to take it apart again ;) 2) It was a nice excuse to see if I can do bank switching and RAM access. 3) I thought maybe it would be useful for folks who weren't sure if their mod was working right. > But I think to make the > supercharger work with all games, the modification also has to turn of > the writing capability. So simply trying if you can write to the SC's RAM > might also do the trick. Ok, I will try this too. Is there a known 2k or 4k image which will fail on an unmodified supercharger? I think "Worship the Woodgrain" includes a list, but I didn't buy this one yet. BTW, the Combat source on the net didn't assemble to the exact bytes as the original dump. I updated it to do this, plus added the known original subroutine names from Joe Decuir's presentation on Combat. If someone wants it, just let me know. Since Joe had the source for Combat with him, I wonder if he would be willing to let it get scanned, especially if it has original comments. (The write to SWBCNT still throws me :) ) Thanks, Frank -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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