Re: [stella] missile vs. player copies

Subject: Re: [stella] missile vs. player copies
From: "Thomas Jentzsch" <tjentzsch@xxxxxx>
Date: Thu, 8 Feb 2001 08:45:17 +0100
Glenn Saunders wrote:
> >But i still do not understand how exactly they managed
> >to draw those extra large objects.
> By manipulating the player width and horizontal position you can create the 
> illusion of wider sprites.

By looking a little closer at the graphics i finally found a simple solution:
Both large objects are quad-width players which are shiftet 2 pixels every second line. This gives the illusion of a higher resolution than there really is.

So the kernel is not that complex, but very clever.

Thomas Jentzsch         | *** Every bit is sacred ! ***
tjentzsch at web dot de |

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