Subject: Re: [stella] missile vs. player copies From: "Thomas Jentzsch" <tjentzsch@xxxxxx> Date: Thu, 8 Feb 2001 08:45:17 +0100 |
Glenn Saunders wrote: > >But i still do not understand how exactly they managed > >to draw those extra large objects. > > By manipulating the player width and horizontal position you can create the > illusion of wider sprites. By looking a little closer at the graphics i finally found a simple solution: Both large objects are quad-width players which are shiftet 2 pixels every second line. This gives the illusion of a higher resolution than there really is. So the kernel is not that complex, but very clever. Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | ______________________________________________________________________________ Die Fachpresse ist sich einig: WEB.DE 18mal Testsieger! Kostenlos E-Mail, Fax, SMS, Verschlüsselung, POP3, WAP....testen Sie uns! http://freemail.web.de - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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