Subject: Re: [stella] And now, something completely different... JAMMED v0.1 From: "Eckhard Stolberg" <Eckhard_Stolberg@xxxxxx> Date: Fri, 16 Feb 2001 15:25:12 +0100 |
>>That way I now need less than 2.3 bits/strip or about 2k for 600 puzzles. So, how big is your decompression routine. My code is a bit bigger than 1K, and if I replace my LoadLevel routine with yours, maybe I can fit about 1000 levels into my game. Well, if I were smart enough to understand your code, I could. ;-) >>Due to this, the decompression is a bit slow (~7000 cycles/puzzle), you'll see when you select random levels.<< Yes, when you select a random level, the screen jumps. I think it would be better, if you'd dedicate a whole blank frame for the decompression. Then the screen would only flash, which is even less noticeable, since the level pattern would change. Ciao, Eckhard Stolberg - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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