Re: [stella] Qb: v0.10

Subject: Re: [stella] Qb: v0.10
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
Date: Thu, 22 Feb 2001 13:39:27 +0100
At 01.41 22/02/01 +1100, you wrote:

By the way, I was *most impressed* with the sound of Oystron;  I have
something to aim for!  Actually, I'm a sound-dunce... so this will be a
major major challenge for me.

Background tunes work better than "battle sounds" in cute games like this.
Here's my suggestion: find some simple 12-16 notes length melodies, possibily a different one for each "stage", or group of levels. But don't let the tune play continuosly in the background, instead play the next note each time the guy jumps! That should bring a quite nice and funny effect.


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