[stella] [POLL] & [Brainstorming] -> Gunfight 2600 Future!

Subject: [stella] [POLL] & [Brainstorming] -> Gunfight 2600 Future!
From: Manuel Polik <manuel.polik@xxxxxxxxxxx>
Date: Thu, 22 Feb 2001 14:35:44 +0100
Glenn Saunders wrote:

> Shift the perspective so that the players fight top bottom instead of left
> right.

Brilliant suggestion Glenn!

I was just to fixed to that other look to spend too much thoughts about
that. Besides, when designing that game, I wasn't totally aware of some
of the limitations and how difficult it is to draw with missiles.

Ok, gameplay wise it'd be 100% the same I think.

But there's some things to consider after the first thought. Here's what
springs to my mind right now, there might be even more:

positive aspects: 

- No flicker.
- No problems with cactus _and_ coach.
- More obstacles/hides e.g.: A rock and a cactus in a line.

negative aspects:

- It would be technically way less impressive. :-)
- The cowby graphics will have to be from a birds eye view.
- It wouldn't resemble the original too much.

I just imagine the possible outcome being something with the look & feel
of a 2 Player Commando / Ikari Warriors like deathmatch without
scrolling in a fixed display area.

Ok, I'd just like to ask all readers of the list now for some

The questions are:

Any more pros & cons I don't see?

Which approach would you favour?

Is flicker really _that_ dreadful?


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