Subject: Re: [stella] Gunfight TWG From: Erik Mooney <emooney@xxxxxxxxxxxxxxxx> Date: Fri, 23 Feb 2001 14:00:16 -0500 |
> Erik Mooney wrote: > > > Glenn's idea is a great one. As for the player graphics, don't draw them > > from a overhead view Frogger style... rather, draw them from a > > sort-of-angled viewpoint. The whole thing could look quite a bit like > > Tennis, with guns :) And you could create a pretty convincing 3D effect > > by clever designing and scaling of obstacles in the center. > > There's some major disadvantages regarding turning the TV 90°, which > seems to have escaped most of you: > > The colors are shifted 90° too + my sprites are 19 Pixel long, which is > some more than 8. Well, you could use 16 or even 32 pixels for sprites in this direction, using both players. > - The idea would perfectly work with 8x8 monocolor sprites, though. > > Besides, I want to have that game on cart some day and play it on the > real thing. And my $$$$ TV will NOT be turned by 90° !!! :-) Many TVs experience color distortion and warping when turned sideways, and so does my computer monitor, so I wouldn't be turning my screen either :) > As for the kernel, I try going back to 1LK / Non-flickering (since you > all seem to hate it... You're not playing 'Star Wars' very often, do > you? :-)), but of course I've already some thoughts to (hopefully) make > you WOW nevertheless. :-) FWIW, I don't mind 2LK at all, but flicker does bother me. > So, wach out for 'Gunfight TWG'! > (Hehe, I love that: Tennis With Guns! What a cool name for a 2600 game! > Thanks Erik!) Hehe, you're welcome :) You could also do it in pure 2D, still with detailed sprites.. it could look like Kaboom except that the bottom sprite would be a view of the back of a second gunman. Keep that in mind if the gameplay in a 3d environment doesn't work out. - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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