Subject: Re: [stella] Qb: BETA 1.0 From: "Eckhard Stolberg" <Eckhard_Stolberg@xxxxxx> Date: Fri, 2 Mar 2001 18:51:28 +0100 |
> > Again great work. And if you're curious about how this woks on a real 2600 > > that is why we need the SuperDuperCharger released :) > > It's a 4k game, and so would work on the regular Supercharger (as long as > he does not use address FFF8, which I don't know.) He doesn't use $fff8, but he has a RTS at $fff7. And since the 6507 always reads two bytes, $fff8 gets accessed anyway, so that this version of Qb won't work on a Supercharger. But if you try the PAL version on z26 with the -o option, the colour is more gone than it is there, so Andrew still has some linecounting to do. ;-) Also the first time the title screen comes up, it does much less scanlines than normal. Once the game screen was up, this seems to be fixed, though. As for gameplay, I liked it better, when not all creatures were moving (the blocks). That way you could let the non moving creatures sit on their block and sort at least the free ones. The way it is now, there is no real strategy, but to press the button until a fruit comes up, and hope it stays long enough to sort all the blocks. Maybe you could only have the octopus move around with blocks. The rabbit could move from block to block, and the onion would just sit there in the way. Also I think at least in the early levels the creatures should move somewhat slower, so that the player can get used to the game concept a bit. And if you are that short of ROM, I think you should take out the title screen again and use the freed space to balance the difficulty a bit better. I think that's more important than a nice title screen. Ciao, Eckhard Stolberg - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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