Re: [stella] Qb: BETA 1.0

Subject: Re: [stella] Qb: BETA 1.0
From: "Eckhard Stolberg" <Eckhard_Stolberg@xxxxxx>
Date: Fri, 2 Mar 2001 18:51:28 +0100
> > Again great work.  And if you're curious about how this woks on a real
> > that is why we need the SuperDuperCharger released :)
> It's a 4k game, and so would work on the regular Supercharger (as long as
> he does not use address FFF8, which I don't know.)

He doesn't use $fff8, but he has a RTS at $fff7. And since the 6507
always reads two bytes, $fff8 gets accessed anyway, so that this
version of Qb won't work on a Supercharger. But if you try the PAL
version on z26 with the -o option, the colour is more gone than it is
there, so Andrew still has some linecounting to do. ;-)

Also the first time the title screen comes up, it does much less
scanlines than normal. Once the game screen was up, this seems to
be fixed, though.

As for gameplay, I liked it better, when not all creatures were
moving (the blocks). That way you could let the non moving creatures
sit on their block and sort at least the free ones. The way
it is now, there is no real strategy, but to press the button
until a fruit comes up, and hope it stays long enough to sort all
the blocks. Maybe you could only have the octopus move around with
blocks. The rabbit could move from block to block, and the onion
would just sit there in the way. Also I think at least in the
early levels the creatures should move somewhat slower, so that
the player can get used to the game concept a bit.

And if you are that short of ROM, I think you should take out
the title screen again and use the freed space to balance the
difficulty a bit better. I think that's more important than
a nice title screen.

Ciao, Eckhard Stolberg

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