Subject: Re: [stella] scsiside v0.03 (still a demo) From: Erik Mooney <emooney@xxxxxxxxxxxxxxxx> Date: Sun, 04 Mar 2001 04:26:11 -0500 |
On Sun, 4 Mar 2001 07:06:08 +1100, you wrote: >Looking very nice, Joe. >I have a suggestion... why not use background (PF) for the data bits >whizzing past? >You have 40 pixels/line, and you could store your 10 lines in 60 bytes (or >if you limit the width to 32 pixels, just 40 bytes). Then to animate, you'd >just have to roll the bits in the PF. Should be pretty simple. >That way you'd get LOTS of bits on a line, and no flicker at all. >Just an idea. There doesn't seem to be a lot of PF animation about - this >seems a good use for it. That's what I did for INV way back when, and the playfield manipulations wound up mutating and growing and engulfing the entire kernel :) It winds up taking a fair chunk of both RAM and kernel CPU, but it could work pretty well here. - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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