Re: [stella] scsiside v0.03 (still a demo)

Subject: Re: [stella] scsiside v0.03 (still a demo)
From: Erik Mooney <emooney@xxxxxxxxxxxxxxxx>
Date: Sun, 04 Mar 2001 04:26:11 -0500
On Sun, 4 Mar 2001 07:06:08 +1100, you wrote:

>Looking very nice, Joe.
>I have a suggestion... why not use background (PF) for the data bits
>whizzing past?
>You have 40 pixels/line, and you could store your 10 lines in 60 bytes (or
>if you limit the width to 32 pixels, just 40 bytes).  Then to animate, you'd
>just have to roll the bits in the PF.  Should be pretty simple.
>That way you'd get LOTS of bits on a line, and no flicker at all.
>Just an idea.  There doesn't seem to be a lot of PF animation about - this
>seems a good use for it.

That's what I did for INV way back when, and the playfield manipulations
wound up mutating and growing and engulfing the entire kernel :)   It
winds up taking a fair chunk of both RAM and kernel CPU, but it could work
pretty well here.

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