[stella] Request for a "Qb Post Mortum"
Subject: [stella] Request for a "Qb Post Mortum"|
From: Ruffin Bailey <rufbo@xxxxxxxxxxxxx>
Date: Sun, 04 Mar 2001 11:20:53 -0500
A friend of mine from college, Matt (who's also on this list) showed me
what I thought was a pretty neat set of articles on the web that dealt with
a sort of wrap up of a game after it was released. It showed what went
right, wrong, etc with the game with the advantage of hindsight, blah blah
blah. I think you get the point.
Anyhow, I thought I'd put in a request for a Qb post mortum (Eudora tells
me I'm spelling that incorrectly; sorry) from Andrew once he's done. I've
been trying to follow in my spare time with what's been going on on the
list, but I'm afraid much of the really groovy parts that show how to
optimize code often get placed in my "atari" mail folder to be read later
when I've time to understand exactly what was going on.
So for us self-serving lazy types like me, if there's any way to sum up
(even in a general, codeless sense) some of the biggest hurdles and
breakthroughs that happened throughout Qb once you're done, I sure would
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