Re: [stella] Qb: RELEASE CANDIDATE #1

Subject: Re: [stella] Qb: RELEASE CANDIDATE #1
From: Ruffin Bailey <rufbo@xxxxxxxxxxxxx>
Date: Mon, 05 Mar 2001 23:04:44 -0500

Maybe you could at least find one more byte. Then you could move
the RTS away from address $FFF7. It prevents the game from working
on a Supercharger. I had to set up the 7800 RAM cart to do the
colour testing for you. ;-)

At 08:11 PM 3/5/01 -0500, you wrote:
I finally got a chance to test Qb on a 2600.  Man...I *so* prefer my joypad
to the friggin keyboard used by emulators!  This game is really good.  I agree
with others about the enemies having different personalities.  That adds a lot
to gameplay...not that I've ever *seen* the second enemy! (see below)

How'd you manage that if we're not currently able to play on a SC? Some fancy RAM cart?

Anyhow, it hit me that using all your bytes is almost a big help as far as copy-protection goes -- at least to help make sure the game is only played via a cart when it's played on a 2600. And as Chris points out, the keypad just doesn't quite cut it...

Ruffin Bailey

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