Subject: Re: [stella] Qb: RELEASE CANDIDATE #1 From: "Andrew Davie" <adavie@xxxxxxxxxxxxx> Date: Tue, 6 Mar 2001 13:43:43 +1100 |
> But there's a pretty bad timing issue, which makes the game impossible to play. This appears to be due to the number of cubes which need to be drawn. I'd placed the draw code in the overscan area, but have now moved it to the vertical blank area. Hopefully that will make a difference. If not, then I'll probably have to reduce the maximum number of cubes that the game handles. Thanks for the report - please let me know if its still there in the next version! Cheers A -- _ _ _| _ _ _| _ * _ _ , (_|| )(_|( (/_\/\/ (_|(_|\/(_(/_ ,~' L_|\ ,-' \ see my Museum of Soviet Calculators at ( \ http://www.taswegian.com/MOSCOW/soviet.html \ __ / L,~' "\__/ @--> v - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Qb: RELEASE CANDIDATE , Chris Wilkson | Thread | Re: [stella] Qb: RELEASE CANDIDATE , Ruffin Bailey |
Re: [stella] Qb: RELEASE CANDIDATE , Andrew Davie | Date | Re: [stella] Qb: RELEASE CANDIDATE , Ruffin Bailey |
Month |