Subject: Re: Aw: Re: [stella] Gunfight 2600: Little progress... From: Manuel Polik <cybergoth@xxxxxxxx> Date: Thu, 15 Mar 2001 09:22:03 +0100 |
Glenn Saunders wrote: > >Just in case you've forgotten, I show you how superior Bobs code is. I > >knocked this little demo piece together, Where I did just some very little > >changes to trim his sprite multiplexer to my purpose. I already merged my > >'move' routine in, so you'll find the behaviour of the bullets quite familiar. > Vertical separation is pretty easy on missiles because they are so > small. Even with six they rarely overlap, at least in that demo where they > are going in a diagonal trajectory. So? Name just one game, that's having eight totally independent moving, nearly non flickering bullets/stars/whatever :-) Greetings, Manuel P.S.: The Stars in Stargate, Solaris, Starmaster & Star Voyager are definitely not capable to overlap... - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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