Re: [stella] Self-modifying code (was: Trick12 - inv3.bin)

Subject: Re: [stella] Self-modifying code (was: Trick12 - inv3.bin)
From: Manuel Polik <cybergoth@xxxxxxxx>
Date: Thu, 15 Mar 2001 21:25:18 +0100
Thomas Jentzsch wrote:

> Does anybody know, if there are any games that use
> self-modifying code inside the kernel?
> There might be some interesting coding to discover.

I tried doing that with one of the earlier gunfight demos, but it still
didn't free enough cycles to stay single scanline :-)

Somewhere in the archive must be a non-flickering 12-digit score display
from Jim Nitchals, which runs in the RAM, too.


Archives (includes files) at
Unsub & more at

Current Thread