Subject: Re: [stella] new VCS2600-programming tool in works From: "John Saeger" <john@xxxxxxxxxxx> Date: Sat, 17 Mar 2001 09:44:15 -0800 |
I don't think I'd *ever* discourage somebody from trying to do a 2600 emu from scratch. Who knows, these days enough is known about the 2600 that maybe it would be pretty easy. ;-) In fact sometimes *I* think about doing a 2600 emu from scratch for Windows. Every time I look at the mountain of assembly code that is z26 I find myself wishing that it were written in C. I don't think 500 frames per second on an 800 MHz machine is really necessary these days... John ----- Original Message ----- From: "Piero Cavina" <p.cavina@xxxxxxxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Saturday, March 17, 2001 5:09 AM Subject: Re: [stella] new VCS2600-programming tool in works > At 13.58 17/03/01 +0100, Eckhard Stolberg wrote: > > >And for developing a VCS emulator from scratch: I don't want to > >discourage you, but you'll be facing a LOT of work. I know what > >a long way the current emulators have come to get where they are > >now, and none of them is anywhere near perfect. They do fine on > >emulating finished games, but for an emulator that is mainly meant > >as a development tool you need be as acurate as possible. > > That's a very good point: now the best thing to do would be to collaborate > with the author of one of the best 2600 emulators available, so that it can > be integrated within the developement environement to support advanced > features like single-step debugging etc. > > > -- > Ciao, \ > P. \ PGP public key available. > > > - > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://www.biglist.com/lists/stella/ > - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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