Re: [stella] Adventure Project

Subject: Re: [stella] Adventure Project
From: Glenn Saunders <cybpunks@xxxxxxxxxxxx>
Date: Mon, 02 Apr 2001 22:00:03 -0800
The idea of Adventure mods is as old as the list, but nobody's done anything.

I think the most progressive thing to do is to use the Adventure engine to build a different kind of game, ala Superman and Haunted House, rather than to just add more rooms.

The balance of Adventure has a lot to do with the scope of the game. For instance, there are only 4 random elements, the bat, and the 3 dragons. The bat traverses the game world and wraps around. If you make the world too big, the random elements become more isolated. If you attempt to add in more random elements then you risk running out of 6502 time to update their positions between frames, or memory in order to track where they are.

So I think there is a sweet spot for how big an Adventure type game can be on the 2600. Maybe it's a little bigger than Adventure, but not that much.

As you'll notice in larger games like Raiders, while the game does update in real time, there are no freely moving avatars other than the player. All the baddies are stuck in their respective rooms.


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