Subject: [stella] Gunfight 2600: The final Kernel! From: Manuel Polik <cybergoth@xxxxxxxx> Date: Thu, 26 Apr 2001 23:07:53 +0200 |
Hi there! Yet another time I was reworking the whole Gunfight kernel and I'm willing to give it a final state. I now tried to make it as variable as possible, for offering a wide range of different levels. That means amongst other things introducing variables and indirect reads (ABS),Y instead of ABS,X. This was eating so many cycles that in the end not even enough cycles for a third CPX,PHP sequence where left, so I had to reduce the max # of bullets per cowboy to 2. On other parts of the game this earned a lot of cycles and some 6 bytes of RAM, so I'm not too sad about that. Besides, it was crap looking anyway now, since third bullet would always have the same colors as the obstacles, so when flying diagonal it'd behave like a chameleon - always changing colors... Apart from that, I introduced some sort of a *level* concept into the game now. At the moment I'm showing 4 different levels (cycle through 'em with the Reset button!). They are: Non-Moving/Shootable coach Moving/Shootable coach Non-Moving/Non-Shootable rocks Moving/Non-Shootable rocks Shootable objects are limited to 16 lines, wheras Non-shootable can be _way_ longer. Apart from that, every obstacle can have it's own color scheme. In the final game, I intend to add four more levels (i.e. differnt graphics). I want to apologize for the primitive (and recycled) design of the levels at the moment, these were just some quick drawings to show the concept. Of course I'll later replace the Non-Moving coach with something different. And maybe instead of moving rocks some cattle stampede, hehe... (Anybody here want to design a level for Gunfight? Any help appreciated :-) Tell me if you're interested, and I send tec-specs describing how I'd need the graphics. Have your own level in Gunfight 2600! :-)) Ok, now I'm done with that, next step will be to put some function into the ammunition boxes (they're already displayed, in case you're wondering what these boxes on top/bottom are), then maybe some collision detection... And of course some 6-Digit eye-candy for the status display :-) Greetings, Manuel
Attachment:
gunfight.s
Description: application/unknown-content-type-s_auto_file
Attachment:
gunfight.bin
Description: Binary data
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] tangent: Supercharger , Kurt . Woloch | Thread | [stella] Why the heck does it keep , Tempest |
Re: [stella] Dungeons, Glenn Saunders | Date | [stella] Why the heck does it keep , Tempest |
Month |