Subject: Re: [stella] Gunfight 2600: The final Kernel! From: Manuel Polik <cybergoth@xxxxxxxx> Date: Fri, 27 Apr 2001 09:05:06 +0200 |
Ruffin Bailey schrieb: > Startin' to remind me quite a bit of that game High Noon for the C=64. *LOL* That's cool! Actually that's where I ripped the sprites from! :-) No kidding! I had to resize & modify them and rearrange the color scheme to the VCs' abilities, but I started with a disassembly of High Noon :-) The coach now is straight outta the Atari 800 Gunfight. I zoomed a screenshot in Paintshop Pro until it displayed the grid & then typed all '1's & '0's by hand into notepad. > Now that was a fun, but incredibly simple, game. Might be neat to > try and get that into the 2600, but I think that though the graphics > are similar to what you have now, all the fellers movin' > 'round the screen would get a little tough. High Noon is superb really! I played it a lot for inspirations :-) I'm not into copying it's gameplay though, but I though about ripping more graphics out of it. I especially liked the undertaker carrying you away, once you were shot. Maybe... BTW: Despite Gunfight, there's also an Outlaw port for the Atari 800, which has some really cool graphics! And then there's another game called Showdown, which is similar too. I play all of them regularly for inspirations and to get a feeling for this type'o'game. These A800 games are better then the Arcades of Gunfight & Boothill IMHO. Maybe I'm adding some page about these cowboy games soon to my homepage, so that everybody can see were the Gunfight 2600 inspirations came from :-) Greetings, Manuel - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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