Re: [stella] Gunfight 2600: The final Kernel!

Subject: Re: [stella] Gunfight 2600: The final Kernel!
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
Date: Fri, 27 Apr 2001 10:26:01 +0200
At 23.07 26/04/01 +0200, Manuel Polik wrote:

In the final game, I intend to add four more levels (i.e. differnt

Why don't you try to add the largest number of variations?
Some examples..
- remote controlled bullets: sounds silly, but can be fun.
- "escape".. a game where only one cowboy can fire (up to 4 bullets), and the other must escape. The second cowboy wins if he doesn't die in a given time.
- "duel".. the two cowboys can't move, the one that shoots first wins. This is a kind of "reflex tester"..
Try to add many combinations of these features, like "escape with remote controlled bullets" and so on..

And of course some 6-Digit eye-candy for the status display

Obviously a "western" font :-)

Ciao, \
 P.    \ PGP public key available.

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