Subject: Aw: Re: [stella] Gunfight 2600: The final Kernel! From: cybergoth@xxxxxxxx Date: Fri, 27 Apr 2001 11:26:59 +0200 (CEST) |
Hi Pierro! > Why don't you try to add the largest number of variations? Uhm... to tell the truth, I just haven't yet thought any further :-) > Some examples.. > - remote controlled bullets: sounds silly, but can be fun. I doubt that this this'd work, since you'd not only move both bullets, but the cowboy, too. This mode works IMHO only when having more *stationary* players and only one shot. > - "escape".. a game where only one cowboy can fire (up to 4 bullets), and > the other must escape. The second cowboy wins if he doesn't die in a given > time. One word: Brill! I just say: Yes, I'm gonna do that! > - "duel".. the two cowboys can't move, the one that shoots first wins. This > is a kind of "reflex tester".. Sounds cool too. > Try to add many combinations of these features, like "escape with remote > controlled bullets" and so on.. Oh, with these I'd already have the modes 'sheriff/deputy/escape/duel' plus eight different graphical layouts, plus one or two player modes. That makes already 4*8*2=64 different game variants. Should be something in it for everyone :-) > >And of course some 6-Digit eye-candy for the status display > Obviously a "western" font :-) Yup! I'm thinking about having a layout like this: 00 XY 00 - The zero's are displaying the scores. - Y will display in iconic form the play mode. - X Will display in iconic form if your opponent is an A.I or a player. Eventually XY will transfom into a game timer during play... Greetings, Manuel - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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