Re: Aw: Re: [stella] Gunfight 2600: The final Kernel!

Subject: Re: Aw: Re: [stella] Gunfight 2600: The final Kernel!
From: Manuel Polik <cybergoth@xxxxxxxx>
Date: Sun, 29 Apr 2001 19:12:57 +0200
Ruffin Bailey schrieb:

> Except *ahem* that it's stolen straight from High Noon.  More or less.  

And I think that's the way I'd use it in the game. It'd be cool to solve
a 'draw' situation at the end, so that there's always a clear winner :-)

Over the weekend I was thinking about some other funny mode: Target

In this mode one'd get points for shooting at the target and the player
with the most points in the end would win. So far - so boring. 
The fun factor would come from this little additional feat: Let's say
you'd *accidentally* miss the target and shoot your opponent, he'll get
stunned for some seconds, hehe :-)


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