Re: Aw: Re: [stella] Gunfight 2600: The final Kernel!

Subject: Re: Aw: Re: [stella] Gunfight 2600: The final Kernel!
From: Erik Mooney <erik@xxxxxxxxxx>
Date: Sat, 28 Apr 2001 02:35:42 -0400
>> > - remote controlled bullets: sounds silly, but can be fun.
>>I doubt that this this'd work, since you'd not only
>>move both bullets, but the cowboy, too. This mode works IMHO only
>>when having more *stationary* players and only one shot.
>Just don't let the player move while his moveable bullet is around.

Have each tap of the joystick impart a velocity component to a guided
bullet, while holding the joystick moves the player.  (You may have to
debounce the joystick.)  I know there's some game that does something like
this, but I can't think of it at the moment....

>You should use the graphics in the middle, as a signal for the duel to start.
>For example, a clock striking 12! ;-)

That's pure brilliance :)

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