Re: Aw: Re: [stella] Gunfight 2600: The final Kernel!

Subject: Re: Aw: Re: [stella] Gunfight 2600: The final Kernel!
From: Ruffin Bailey <rufbo@xxxxxxxxxxxxx>
Date: Sat, 28 Apr 2001 11:04:46 -0400
on 4/28/01 2:35 AM, Erik Mooney at erik@xxxxxxxxxx wrote:
>> Just don't let the player move while his moveable bullet is around.
> Have each tap of the joystick impart a velocity component to a guided
> bullet, while holding the joystick moves the player.  (You may have to
> debounce the joystick.)  I know there's some game that does something like
> this, but I can't think of it at the moment....

Archon II, Adept has this sort of battle for the four adepts, though they
can't move once they shoot.  It was fairly well done, and one option to win
the game was to challenge the other player to just such a duel.
>> You should use the graphics in the middle, as a signal for the duel to start.
>> For example, a clock striking 12! ;-)
> That's pure brilliance :)

Except *ahem* that it's stolen straight from High Noon.  More or less.  High
Noon had a one player version where you had a showdown with a cowboy in
black, let's call him Bad Bart (them pirated games were always a challenge
without the manuals).  He'd draw first, and you had x amount of time (where
x gets smaller as the level goes up) to _shoot_ first.

That was quite well done.  Heck, these two games are reason enough to own a
good C=64 emu, imo.  Luckily there are plenty more games where they came

Ruffin Bailey

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