Subject: Re: Aw: Re: [stella] Gunfight 2600: The final Kernel! From: Manuel Polik <cybergoth@xxxxxxxx> Date: Sun, 29 Apr 2001 19:24:49 +0200 |
Russ Perry Jr schrieb: > Or just let them all move at once (possibly just allow one bullet). > Other games do this, and of course in guiding your shot, you may end > up running into another bullet, so there's a risk factor, and the > challenge of watching both bullet and man. Try the Space Invaders > variation with guidable shots... Generally I love this mode, in fact it's _the_ variant of Demon Attack I play. I just think it won't fit here. I hope the mode I described in the other mail is a good replacement :-) > >You should use the graphics in the middle, as a signal for the duel to start. > >For example, a clock striking 12! ;-) > Heh, picturing a highly pixellated Sharon Stone... > "Coming soon: The Quick And The Dead for the Atari 2600" > Yeeha! Now that's funny. When I was talking my first ideas for the game to Eckhard, we came to that (brill!) movie too and then had the idea for a 16 player VCS game. It'd be not to big a problem I think. At least the kernel I have now is capable to display different sprite graphics & color schemes for both players. Most difficult would be displaying a 'standings' screen I think :-) Greetings, Manuel - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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