Subject: Re: [stella] SCSIcide gameplay update From: Joe Grand <jgrand@xxxxxxxxxxxxxx> Date: Fri, 15 Jun 2001 19:28:17 -0400 |
Hi Joe!
> Manual, I am about to implement the paddle control, but right now it's ^
Give me an 'e' :-)
Better do the paddle control soon, I'm getting used play it with a Joystick :-)
Hm... that's hard to say. The game is dizzying anyway. I doubt that I could play it for more than 15 minutes without having a longer break for my eyes. You should definitely attach some epilepsy (sp?) warning :-)
> o Latency buffer decreases when required data bit is missed or when no bit > is read
I got the impression that in higher levels it decreases faster? I think you should keep it constant.
It's hard to analyse the Hex-Scores and keep track how much points one actually got for the current bit. Do you give more points for a faster collection? I hope so! :-)
Rats! 265B0 was my best so far...
Greetings, Manuel
- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] SCSIcide gameplay upda, Manuel Polik | Thread | Re: [stella] SCSIcide gameplay upda, Erik J. Eid |
Re: [stella] Standards, Piero Cavina | Date | [stella] Euchre back with odd behav, Erik J. Eid |
Month |