Hey,
 I'd like to throw in my two cents on the whole 2600 B-Sides thing.  I 
don't have a list to submit or even much opinion about which ones to 
include, but I do think it should be done with great care.  If this comes 
off like some cheap quick buck scheme like so many of the Hasbro Interactive 
"Atari" releases it's going to tank and do nothing for the developer, the 
publisher or the existing fan base.  I think it should be approached as a 
real homage to the great system.  The 2600 and Atari  built the 
multi-billion dollar videogame industry of today and this should be a 
showcase of how and why.  The inclusion of art galleries, box art 
collections, and maybe even small interviews or articles would make it much 
more interesting.  Focus on the exact style of the period and the people 
involved.  Maybe drop the games in along a timeline with a little 
information about each.  As you progress through the games you could earn 
points with which you can buy new sections of the timeline or unlock the box 
art, or prototypes or whatever.  Keep it fun, keep it interesting and keep 
it form being a new emulator.  If I wanted another 2600 emulator I could 
take my pick of the 20 or so floating around the internet and download them 
for free ROMS included, but a real walk down memory lane that is priceless.  
Cool stuff that collectors would enjoy?  Bring it on.  I've played Boxing a 
million times but I've never once seen it's box or the face of the man who 
programmed it.  If you want me to pick up my shiny new Gameboy Advance and 
deal with emulated controls and approximated version of the games I loved 
after Boy Scouts in the early 80's you need to give me something more.  
Something that appeals to me now.  My feeling is that most of the audience 
that is still paying attention to the Atari line are collectors and 
catalogers.  Give them a reason to play and you might pull them out of their 
den and make them buy games they already own six copies of, have 
dissassembled, rebuilt, emulated and know very well.
 On the whole Paddle debate that I've seen flare up and die down I'm afraid 
I have to side with the purists.  You can not capture the paddle experience 
on a 8 direction d-pad no matter how hard you try.  Centipede is not the 
same without the trackball and Pong is not Pong with out the paddle.  It is 
as much part of the game as the the bouncing ball itself.  That being said I 
still think paddle games should be included with some emulated, highly 
tested and tweaked control schemes because the games where a very cool part 
of the Atari 2600 line and they absolutely rock 2 player(or 4 player as the 
case may be).  Leaving them out would be to do the collection and the fans a 
great injustice.
 And now to Swordquest.  If you're going to include it, do it right.  Do it 
big.  Include the series, the comics, and a newly written final chapter 
complete with contest and prize.  I mean, you could just include the story 
and pics of the winners etc. and that would definately be cool, but if you 
really want to dazzle people you have to stun them with something they would 
never have expected in a million years.
 For me this whole thing boils down to whether you're doing it for the 
money or the love of the game.  The fall of Atari (in my mind) has always 
been because they were doing it for money and didn't even have an 
understanding of the love of the games.  Marketing and management wanted 
another big hit and didn't care of the game was fun to play or not.  Was it 
in the arcades at some point?  Does it have a movie franchise attached?  Is 
it a sequal to one of our popular franchises?  Do these questions really 
matter?  Yeah, they make it easy to advertise and do increase sales, but 
what happens after they get it home and plug it in.  It sucks.  It's 
unplayable.  Why didn't they ever ask whether it was fun to play?  I think 
if you focus on capturing that fun to play element that we all remember from 
those early days and take that through every part of the developement 
process you can have a marketable product that will make it to market 
instead of a few messages on the Stella list and a beautiful dream that only 
we get to share in.  I say good luck and god speed.  If you make it to 
market with more than another emulator you've definately got my buck 
regardless of which games you happen to include.
Christopher "if you build it they will come" Rydberg
solitaire0@xxxxxxxxxxx
afterlife.100megsfree4.com
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