Subject: Re: [stella] 2600 emu for GBA|
From: "Glenn Saunders" <cybpunks@xxxxxxxxxxx>
Date: Thu, 28 Jun 2001 12:46:28 -0700
The 52 colors on the NES was due to mirroring, though, wasn't it? ISTR the palette was 4*16 but palette entry 0 was mirrored at three other positions in each set of 16 colors, something like that? It's been a little while since I played with the NES.
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