Re: [stella] 2600 emu for GBA

Subject: Re: [stella] 2600 emu for GBA
From: Chris Wilkson <ecwilkso@xxxxxxx>
Date: Mon, 2 Jul 2001 16:23:37 -0400 (EDT)
On Thu, 28 Jun 2001, Glenn Saunders wrote:

> Japanese systems often use different resolutions like 256 horizontal.  Is
> that just so they can fit the X coordinate in one byte?  The video encoder
> must have to be more complicated to use a resolution like that.

Well, if it's an even power of 2, you just let the horizontal counter
free-run.  It'll wrap around to 0 at the end of the decoding


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