Subject: RE: [stella] ET improvements From: "Kennehan, Richard" <Richard_Kennehan@xxxxxxxxxxxxxxxxxxxx> Date: Mon, 2 Jul 2001 16:01:50 -0500 |
I liked E.T. as well, but there were certain things that could have made it much better: - re-map the screen linkings so that you can use a cube as a map. This would have been cool, because Atari could have included an origami-like map in the packaging that you could put together yourself - don't put pits at the edges of the screen. Falling into a pit immediately upon entering the next screen was very annoying - the humans should have to walk AROUND the pits, just like you do - zones that opened and closed certain pits. And if you opened up a pit underneath a human, he would fall inside! And put the "call elliot" zone close to the "open a pit" zone, so you can call Elliot, and when he approaches, you open a pit underneath him...Aaahhhhh! :) - different difficulty levels should have different pit placements - remove the "arrow" zones. 99% of the time, they merely transported you into an open pit anyway - fix the bug which causes the humans to get "stuck" at the bottom of the screen - be able to go inside Elliot's house - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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