Subject: Re: [stella] [Poll] What is everybody working on? From: "Christopher Rydberg" <solitaire0@xxxxxxxxxxx> Date: Thu, 02 Aug 2001 05:12:09 +0000 |
> AI Classic - A portable video game system compatible with the Atari 2600.
> This is on indefinate hold while I figure out how to do it. I have alot
Hey. I told you weeks (months?) ago that I'd be willing to help...I'm just busy as all get out! I guess you didn't get the message. :)
> Duel of Dragon and Tiger - This is going to be my first attempt at a 2600
> title. It is a fighting game somewhere between the arcade classic Gladiator
Sounds cool. Also sounds ambitious...I hope to see this for Christmas!
I think that the console switches are under utilized. Unless you plan to use
every one of them in your game, you should consider using one for a PAL/NTSC
switch.
Seriously though, I think these bytes might be better used for game features.
I don't know which method would waste more bytes. I think at this point,
RAM is a bigger concern because there are 32K ROM boards available. What
do people think?
> The Last Just Cause - If a deal can be struck I will likely make an attempt
> at an RPG game based on a recently written text adventure called The Last
Will your port be text based, or graphic adventure, or full graphics RPG?
> Blank Cartrdige Depot - On the Afterlife website I am setting up a BLank
> Cartridge Depot to support the homebrew community. If I ever get it
> 2600 carts as well. Perhaps Jaguar, Lynx, and Vectrex. Don't leave out the 5200 and 7800. There is "active" development for these
systems too. You might also consider Atari 8-bit platforms as well. It's
much easier to develop for disk, but not everyone has a drive. :( Ah...big,
big plans.
> Developer Aid Center - Also something for the Afterlife website. This will
> feature a series of tutorials, code bits, and links that try to explain
> enough of the basics of 2600 programming to get anyone going on a 2600
> project.
I really like this idea.
I think the most important one that is missing right now is "How To Move A Sprite With The Joystick". That might be a little too high level for what you have in mind...but it's mostly a hint for people who have one of these sitting around to make it available someplace other than Stella archives.
Something that would be really interesting is starting with "How to Draw a
Playfield" and incrementally building up to Combat. Even doing it in a full
4K would be great.
Heh...and then you could have a section on optimizing code, to trim it down to 2K!
Christopher Rydberg solitaire0@xxxxxxxxxxx afterlife.100megsfree4.com
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