Re: [stella] vcs net play A0?=

Subject: Re: [stella] vcs net play A0?=
From: Julian Squires <tek@xxxxxxx>
Date: Tue, 7 Aug 2001 18:47:56 -0230
On Tue, Aug 07, 2001 at 03:28:54PM -0400, Erik Mooney wrote:
> Actually... On the 2600, you need to be able to respond instantly to
> controller input.  Not all games simply check it once per 50/60 Hz frame,
> with the obvious exception being anything that reads the paddles.  Have
> a paddle read miss by even one scanline (0.0063 milliseconds), and the
> onscreen paddle missed the ball on one machine and not the other, and
> there goes any hope of synched emulation.
> 
> I don't think peer-to-peer emulation is even possible.  Client-server
> certainly is, which must be what Nesticle and all the other emulators
> capable of it are doing.

Why not synchronize when an input register is read? Anything else should
be completely deterministic. (Ignoring the possibly absurd latency issues
with that)

-- 
  -/ 
 |/|  Julian Squires <tek@xxxxxxx>
 /-

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