Subject: Re: [stella] vcs net play A0?= From: Julian Squires <tek@xxxxxxx> Date: Tue, 7 Aug 2001 18:47:56 -0230 |
On Tue, Aug 07, 2001 at 03:28:54PM -0400, Erik Mooney wrote: > Actually... On the 2600, you need to be able to respond instantly to > controller input. Not all games simply check it once per 50/60 Hz frame, > with the obvious exception being anything that reads the paddles. Have > a paddle read miss by even one scanline (0.0063 milliseconds), and the > onscreen paddle missed the ball on one machine and not the other, and > there goes any hope of synched emulation. > > I don't think peer-to-peer emulation is even possible. Client-server > certainly is, which must be what Nesticle and all the other emulators > capable of it are doing. Why not synchronize when an input register is read? Anything else should be completely deterministic. (Ignoring the possibly absurd latency issues with that) -- -/ |/| Julian Squires <tek@xxxxxxx> /- - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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