Subject: Re: [stella] vcs net play A0?= From: Julian Squires <tek@xxxxxxx> Date: Tue, 7 Aug 2001 21:54:14 -0230 |
On Tue, Aug 07, 2001 at 06:18:09PM -0400, Erik Mooney wrote: > .. and that is, of course, precisely the killer issue... not even on a LAN > can you synchronize two emulators within 0.063 milliseconds (I was off by > a digit before). Well, there are a lot of tricks you can do to make it less sensitive to those issues, although none of them perfect, obviously. For example, caching machine state at each ``critical point'', and using a sliding window approach to communicating with the peer. It cause some undesirable ``warping'', but it might not be as bad as you think depending on the frequency of input reads compared to graphics refresh rate and network latency. I agree, however, that client-server by far makes the most sense in this case -- I just don't think that peer-to-peer is impossible. -- -/ |/| Julian Squires <tek@xxxxxxx> /- - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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