Subject: Re: [stella] Gunfight: AI From: Manuel Polik <cybergoth@xxxxxxxx> Date: Thu, 23 Aug 2001 02:31:22 +0200 |
Hi Gonzalo! > Gunfight is getting great. It's funny to play it in 2 players mode (better > with my girlfriend, I always win :). The AI is funny too, sometimes it seem > like the enemy knows my next movements! Fine :-) It needs some more tweaking though, for example Frank doesn't hurry to collect the mun boxes in the sixshooter mode. In fact it really is 100% randomness at the moment :-) BTW: I play a lot with my girlfriend too. Nobody beats her in 'Sky Diver' :-) > In 2 players mode, the 2nd player can't shoot until the first did it, That's the desired behaviour, the left player starts the game. As long as the crappy music is playing you're still in the attract mode :-) I've to tweak all the gameplay & different modes yet, and once the SFX are added and all the counters do what they're intended to do, it'll feel more like a real game. In one of the next versions you'll actually be able to *win* > and he > can shoot without press the fire button too... it's this wright, or my > keyboard is not working well? No, everythings fine with it. That's a bug that escaped me. Fix is attached. Actually letting the AI fire at random times is as simple as: LDA INPT5 AND frameCounter Ok, with the fix it's: LDA #$FF LDX aiValue1 ; CPX #$F0 BNE NoAIFire LDA frameCounter NoAIFire AND INPT5 But the principle is the same :-) Greetings, Manuel
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