Subject: Re: [stella] Overlayed sprites... From: Rob <kudla@xxxxxxxxx> Date: Fri, 24 Aug 2001 15:30:45 -0400 |
At 04:18 PM 8/24/01 +0200, cybergoth@xxxxxxxx wrote: >Or one could overlay double width sprites with single width ones... That's how I was going to do the ghost eyes in the C64 version of Pac-Man I had to abandon - it only has 8 sprites and I needed 9, so I was going to spread the last three sprites across the four monsters, altering the sprite definitions and making them double wide as needed when all four were on the same row. The lack of that and a decent Galaga have always bugged me about the 64. 2600 content: I always figured I'd use the ball or a missile for the red coloring on the ship in Galaga, but never got far enough to decide if it was a worthwhile tradeoff to have a two color ship that no enemies could be on the same horizontal level with. Rob - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Overlayed sprites..., B. Watson | Thread | Re: [stella] 2600 Joust, MickeyKnox667 |
Re: [stella] Tombstones and such..., Rob | Date | Re: [stella] Turbo Switch.., Chris Wilkson |
Month |