Subject: Re: [stella] VDEL on missiles From: "Eckhard Stolberg" <Eckhard_Stolberg@xxxxxx> Date: Sun, 26 Aug 2001 15:33:02 +0200 |
> Why exactly is there no VDEL function on missiles, but there is VDEL on the > ball? For design descissions like that you would have to ask the creators of the TIA. And you probably have better conections with them than anyone else here on the list. ;-) > If VDEL effects missiles based on the VDEL of their players, then how would > you independently control their Y position, just by enabling or disabling > the missile on that exactly scanline? There is no vertical delay for the missiles. You have to update them in the scanline where you want them to be changed. Ciao, Eckahrd Stolberg - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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