Re: [stella] 'Look Ma No Flicker' revisited

Subject: Re: [stella] 'Look Ma No Flicker' revisited
From: Glenn Saunders <cybpunks2@xxxxxxxxxxxxx>
Date: Mon, 27 Aug 2001 09:30:27 -0700
At 12:00 PM 8/27/2001 +0200, you wrote:
I would say that a kernel for a game like this should not be very far from the one that Atari did for games like Ms. PacMan or Dig Dug.

But the design goal isn't just to port the game, but to do so without any flicker. Even intelligent flicker wouldn't be enough. That's why I wanted to ply the missiles into action.

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