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Subject: Aw: Re: Aw: [stella] Stelladoc v2 status report From: cybergoth@xxxxxxxx Date: Tue, 2 Oct 2001 18:13:45 +0200 (CEST) |
Hi again!
> From the looks of it, Gunfight will probably be on that list too (you'll
> probably be done with it long before the v2 guide is finished). Latest
> version is looking good!
Thanks.
When Erik is declaring INV for 'done' we can include it here too.
> Hm, did anybody actually play with the playfield convertor I wrote in perl?
I meant it though I didn't test it yet. The Gunfight obstacles are
all done by hand, I somehow feel I'mm quicker with that.
(And there's too much to consider when 'drawing' them, that a tool
just can't handle automized...)
> A good idea for a chapter in the v2 Guide (maybe even this chapter we're
> talking about) would be `How to set up a basic development environment', on
Ok, let's have our structure looking like this:
1. Introduction
Part A: Basic stuff
2. Graphic Elements
2.1. Playfield Graphics
2.2. Player Graphics
2.2. Ball / Missile Graphics
3. Colors
4. Sound
5. Inputs / Switches
Part B: Advanced stuff
5. X-Line Kernel Discussion
6. Horizontal Positioning Strategies
6.1 Calculation
6.2 Table
7. Player Multiplexing Strategies
7.1 Horizontal Multiplexing
7.2 Colbert Multiplexing
8. Advanced Missile Graphics
8.1 Missiles as Players
9. Advanced Playfield Graphics
9.1 Cycle 46 Trick
10. 6-Char Alghorhythm
11. Advanced Controlers
11.1 Paddles
12.2 Keypads
12.3 Driving Controlers
12. Random numbers
12.1 Jim Nitchals
12.2 Erik Mooney
12.3 Andrew Davie
12.4 Thomas Jentzsch
13. Optimizing Strategies
13.1 Optimising cycles
13.2 Optimising RAM
13.3 Optimising ROM
13.4 Balancing
14. Illegal Opcodes
14.1 LAX
15. Advanced Sound/Music Generation
16. Overlayed Graphics
17. Cosmic Ark Stars
18. PAL/NTSC/SECAM Conversion
19. Avoiding black HMOV lines
20. ... insert additional topics here...
Part C: Apendix
21. Annotated Register Tables
22. Eckhards Sound Tables
23. Color Tables
23.1 PAL
23.2 NTSC
23.3 SECAM
24. Links (The Dig!, Colbert, Stella Archives...)
25. Disassemblies Of Pre 90's Games
25.1 Solaris
25.2 Combat
25.3 Defender
25.4 Adventure
25.5 Freeway
25.6 Starmaster
25.7 Outlaw
25.8 River Raid
25.9 Sourround
26. Essential Stella Demos With Source
26.1 Pieros X-Mas Demo
26.2 Look Mom No flicker
26.3 Kung-Fu Sprites
26.4 Say
26.5 Ship
26.6 Bounce
26.7 Droid
26.7 Push
26.8 Scroller Demos
26.9 Invaders Demos
27. Finished Stella Games With Source
27.1 Minesweeper
27.2 Yatzee
27.3 Qb
27.4 Okie Dokie
27.5 SCSISIDE
27.6 Dark Mage
28. Tools To Use/Know running on:
28.1 VCS
28.1.1 Both color selectors
28.1.2 Paddled Sound Utility
28.2.1 WIN/DOS
28.2.2 Thomas' Clone Finder & Sound finder
28.2.3 The VB Playfield designer
28.2.4 Eckhards graphics converters
28.2.5 DASM
28.2.6 DISTELLA
18.3 MAC
18.3.1 DASM
18.3.2 DISTELLA
18.4 X
18.4.1 DASM
18.4.2 DISTELLA
18.5 PERL
18.5.1 The PERL graphics converters
29. Setting up an developement environment on:
29.1 WIN/DOS
29.1.1 Textpad
29.1.2 Visual Studio
29.2 MAC
29.3 X
30. Emulators
30.1 Z26
30.2 StellaX
30.3 PCAE
31. Glossary
Again -> Discuss!
Greetings,
Manuel
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