Subject: Aw: Re: Aw: [stella] Stelladoc v2 status report From: cybergoth@xxxxxxxx Date: Tue, 2 Oct 2001 18:13:45 +0200 (CEST) |
Hi again! > From the looks of it, Gunfight will probably be on that list too (you'll > probably be done with it long before the v2 guide is finished). Latest > version is looking good! Thanks. When Erik is declaring INV for 'done' we can include it here too. > Hm, did anybody actually play with the playfield convertor I wrote in perl? I meant it though I didn't test it yet. The Gunfight obstacles are all done by hand, I somehow feel I'mm quicker with that. (And there's too much to consider when 'drawing' them, that a tool just can't handle automized...) > A good idea for a chapter in the v2 Guide (maybe even this chapter we're > talking about) would be `How to set up a basic development environment', on Ok, let's have our structure looking like this: 1. Introduction Part A: Basic stuff 2. Graphic Elements 2.1. Playfield Graphics 2.2. Player Graphics 2.2. Ball / Missile Graphics 3. Colors 4. Sound 5. Inputs / Switches Part B: Advanced stuff 5. X-Line Kernel Discussion 6. Horizontal Positioning Strategies 6.1 Calculation 6.2 Table 7. Player Multiplexing Strategies 7.1 Horizontal Multiplexing 7.2 Colbert Multiplexing 8. Advanced Missile Graphics 8.1 Missiles as Players 9. Advanced Playfield Graphics 9.1 Cycle 46 Trick 10. 6-Char Alghorhythm 11. Advanced Controlers 11.1 Paddles 12.2 Keypads 12.3 Driving Controlers 12. Random numbers 12.1 Jim Nitchals 12.2 Erik Mooney 12.3 Andrew Davie 12.4 Thomas Jentzsch 13. Optimizing Strategies 13.1 Optimising cycles 13.2 Optimising RAM 13.3 Optimising ROM 13.4 Balancing 14. Illegal Opcodes 14.1 LAX 15. Advanced Sound/Music Generation 16. Overlayed Graphics 17. Cosmic Ark Stars 18. PAL/NTSC/SECAM Conversion 19. Avoiding black HMOV lines 20. ... insert additional topics here... Part C: Apendix 21. Annotated Register Tables 22. Eckhards Sound Tables 23. Color Tables 23.1 PAL 23.2 NTSC 23.3 SECAM 24. Links (The Dig!, Colbert, Stella Archives...) 25. Disassemblies Of Pre 90's Games 25.1 Solaris 25.2 Combat 25.3 Defender 25.4 Adventure 25.5 Freeway 25.6 Starmaster 25.7 Outlaw 25.8 River Raid 25.9 Sourround 26. Essential Stella Demos With Source 26.1 Pieros X-Mas Demo 26.2 Look Mom No flicker 26.3 Kung-Fu Sprites 26.4 Say 26.5 Ship 26.6 Bounce 26.7 Droid 26.7 Push 26.8 Scroller Demos 26.9 Invaders Demos 27. Finished Stella Games With Source 27.1 Minesweeper 27.2 Yatzee 27.3 Qb 27.4 Okie Dokie 27.5 SCSISIDE 27.6 Dark Mage 28. Tools To Use/Know running on: 28.1 VCS 28.1.1 Both color selectors 28.1.2 Paddled Sound Utility 28.2.1 WIN/DOS 28.2.2 Thomas' Clone Finder & Sound finder 28.2.3 The VB Playfield designer 28.2.4 Eckhards graphics converters 28.2.5 DASM 28.2.6 DISTELLA 18.3 MAC 18.3.1 DASM 18.3.2 DISTELLA 18.4 X 18.4.1 DASM 18.4.2 DISTELLA 18.5 PERL 18.5.1 The PERL graphics converters 29. Setting up an developement environment on: 29.1 WIN/DOS 29.1.1 Textpad 29.1.2 Visual Studio 29.2 MAC 29.3 X 30. Emulators 30.1 Z26 30.2 StellaX 30.3 PCAE 31. Glossary Again -> Discuss! Greetings, Manuel ----------------------------------------------------------------------- shopping24 - Ihr Einkaufsparadies im Internet. Stöbern Sie nach Herzenslust in Millionen von Produkten unserer 30 Partnershops. http://www.nexgo.de/c/pub/redir.php/shopping1 ----------------------------------------------------------------------- - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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