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Subject: [stella] Stella projects I wished to be finished... From: cybergoth@xxxxxxxx Date: Thu, 4 Oct 2001 10:32:23 +0200 (CEST) |
Hi there!
While browsing through the archives for research
(Guide V2 & some secret project... :-) well...
X-Mas is coming...) I once more stumbled over
some ambitious projects that sadly bit the dust for
one or the other reason... I'd just like to highlight
some of these of which I think would be worth finishing:
Robert Colberts Multisprite Game (Saboteur?)
- Though I'd rather have it going two steps
back into cartridge form, I'd even love to
play a finished supercharger version. It's
almost done I think...
-> Source is available
Chris Cracknells Virtual Pet
- One of the funniest things ever done on the list.
Brilliant artwork so far, again almost done.
-> Source is missing
Erik Mooneys RPG engine
- Very good looking zelda like thingy
One definitely should turn it into a game
-> Source is available
Piero Cavinos Look Mom No Flicker
- Even though the most actual version is in
demo state, it already has all elements for
a good platformer done. One of the most
advanced kernels ever is rotting here
longing to be recycled...
-> Source is available
David Schweinsbergs Droid
- Halfway working Impossible Mission
thing. It's not that ready to use
as the other stuff, but yet too
advanced to be lost forever.
-> Source is available
Andrew Davies Push
- Though Andrew pretends that it was an early 'QB'
and that it is finished now -> to me 'Push' is
a Boxxle/Sokoban engine yet to be completed! :-)
That summs up the archives ~ June 1998
When I dig out more, I'll post a more complete
list.
I think even when the original authors lost interest in
their babies, it might be interesting for some to take
them as a jumpstart base for their own projects...
Greetings,
Manuel
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