Subject: Re: Aw: Re: [stella] Player data loading...semi newbie From: "B. Watson" <urchlay@xxxxxxxxxxxxxxxx> Date: Thu, 18 Oct 2001 17:29:22 -0400 (EDT) |
On Thu, 18 Oct 2001 cybergoth@xxxxxxxx wrote: > Yup! But that's only a part of it. Another important aspect is, > that I don't want to deal with X slightly altered DASM versions. > > It'd be ok to add the @...X...X graphics format to Thomas > (most recent) version. Good idea, nice thing. Cool to have feature. > And it's already done as of this morning... > But what's the point in having two different illegal opcode enabled > DASMs, both with different usages? > No point at all. My illegal opcode stuff doesn't add any features that Thomas's doesn't have, so I'm not going to be releasing it. Only reason I even mentioned it, is somebody asked about it (they didn't search the archives anyway), and I was in the mood for a spot of C coding... > Here I come, take another DASM, say 'Nah! illegal opcodes, not for me!' > put in a §__#_____ graphics format and publish it without illegal > opcode support. Voilą - One more DASM. > No, now you're talking about the Linux kernel, not DASM :) > Next day I want to compile a new [STELLA] source - Ooops wrong DASM! > Version DASM_Saunders_2001_build_friday needed. > > There's really no offense intended, but for me one DASM is enough. > Evolve that one version step by step (just like Z26 - it works!) > Ok - But don't have everybody brewing his own... > > Phew... again, this was not meant to step on your toes Brian, > I really think it's cool that you want to update DASM, > but please, start from the right point. > > If you had known about Thomas' version right from the start, > you'd have used his version as a base, I'm sure. > Right. If I'd known about it... but at the time when I was considering it, I was sitting behind a 28.8k dialup (I just lost my cablemodem last week), so it didn't even occur to me to use a web browser, because it's just too painful :( > That's all what I meant with: > "I wish people would start browsing the archive" > Point taken. Part of the reason for talking about it on here, was to get people's opinions, anyway.. Now I've got your opinion, and when you put it like that, I agree with you. So I'll take Thomas's illegal opcode DASM, add my (well, Glenn's) @X...X... stuff for graphics. Now I've thought of another feature that I'd find useful, don't know if anyone else would.. how about a `reverse/revend' pair of pseudo-ops? Their purpose would be to reverse the order of the stuff that comes between them, so you no longer have to draw your graphics upside-down in source... If you wanted to draw an Atari symbol in DASM source, you'd say: reverse byte @..X.X.X. byte @..X.X.X. byte @..X.X.X. byte @.XX.X.XX byte @.X..X..X byte @.X..X..X revend ...and the reverse/revend would take care of flipping it upside down, if you were going to draw it with a dey/bne loop... Does anyone think this is a good idea? Would anyone use it? B. - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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