Subject: [stella] end of frame?? From: ben <ben@xxxxxxxx> Date: Thu, 01 Nov 2001 02:11:58 +1100 |
Hi, As I understand it, the beam does not return without a VSYNC. But, is it common for coders to let the beam sit at the end of the frame for a while before executing a VSYNC? I have seen the bahaviour below quite a bit while writing my emulator: ------- TIA_w - VBLANK Start TIA_w - WSYNC Main Callback - current line is 261 Scanline Callback - current line is 261 Scanline Callback outside of FRAME! TIA_w - WSYNC Main Callback - current line is 261 Scanline Callback - current line is 261 Scanline Callback outside of FRAME! TIA_w - WSYNC Main Callback - current line is 261 Scanline Callback - current line is 261 Scanline Callback outside of FRAME! TIA_w - VSYNC Start TIA_w - WSYNC Main Callback - current line is 0 Scanline Callback - current line is 0 TIA_w - WSYNC Main Callback - current line is 1 Scanline Callback - current line is 1 TIA_w - WSYNC Main Callback - current line is 2 Scanline Callback - current line is 2 TIA_w - VSYNC Stop ----------- Enlightenment Please? What am I missing? :) You'll notice that all I do is reset the line counter when a VSYNC is written to. Ben PS: May I send a screenshot of my combat screen that I get in my emu to anyone? The screen is scanline-truncated at the bottom for some reason, even though when I run, say RiverRaid, the screen looks perfect :/ Anyone willing to help? Does Combat do anything special which I should be aware of? TIA - umm, thats thanks in advance, not the damn 2600 TIA - how many times has that joke been used on this mail list I wonder? ;) - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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