Re: [stella] the new artillery game

Subject: Re: [stella] the new artillery game
From: Ben Larson <wazzapfool@xxxxxxxxx>
Date: Mon, 5 Nov 2001 11:48:15 -0800 (PST)
--- Manuel Polik <cybergoth@xxxxxxxx> wrote:

> One idea right from the start:
> If you make sure that there's always a certain
> vertical 
> distance between both vehicles, you can display both
> with just one sprite. Now - use the other sprite for
> another two vehicles! Voilà: 4-Player mode!

That would be sweet but I don't think it's
implementable with a full-width asymmetrical
playfield.  Reason being cause I'd need at least one
completely free scanline to reset the player graphic
to a new horizontal position, which I don't really
have (due to the playfield writes).

I was thinking I'd just do 30Hz flicker if I decided
to implement a 4 player mode.  I'm gonna have to use
30Hz flicker anyway when a shot is fired because the
kernel is so tight...


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