Subject: Re: [stella] Re: Gunfight Release Candidate(s) From: Manuel Polik <cybergoth@xxxxxxxx> Date: Thu, 08 Nov 2001 21:58:10 +0100 |
Hi Glenn! ><< >Hm... in all my (Mega Drive / Super NES) experiences, a >difference between 50/60 doesn't make any difference, >neither in sound nor in gameplay. >>> >The 2600 sound channels seem to behave quite differently in PAL vs. NTSC >(see the charts). >If you sequenced Ring of Fire to PAL, that might explain why it seems so out >of tune in NTSC. Hm... I sequenced NTSC notes for the NTSC BIN on Z26. > You may have to do some conditional assembly and have a >totally different sequence for NTSC music vs. PAL, in order to find the >sweet intonation spot for both. Point is, that I'm totally deaf'n'dumb about music. All I did so far was converting note tables to VCS frequency values at all my best knowledge/ears/calculations. So the actual music is really the best _I_ can produce. All I can offer is, that if someone comes up with a better sounding set of notes - be it for PAL - be it for NTSC - I can replace it and/or handle that with compile switches. How the engine works is described in my TSM posting, the used pitch/distortion tables can be found in there, too. So if someone provides me with better fitting tables, let's say within the next two weeks, I'll be happy to replace the current one's. Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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