Subject: Re: [stella] Poker Solitaire From: Manuel Polik <cybergoth@xxxxxxxx> Date: Fri, 23 Nov 2001 06:04:12 +0100 |
Hi Brian! >Ah! That's sweet... er, you don't mind if I adapt this for my kernel? No, of course not. I posted it, because I thought it might help. The general idea behind it should do, but I'm sure you'll have to spend quite some time to get all your writes done in time, matching your differing positions. >> And I somehowassume that the TXS/TSX cycles are >> currently wasted too. > Well, they're definitely wasted on the second of the 2 lines It depends a bit if buffering is needed or not. The spaces between your sprites might be just big enough to live without. You should try to start without it, maybe it just isn't necessary. Of course it doesn't make that much a difference if you spend your kernel cycles with TSX/TXS or NOPs, but it saves you the stack restoration outside the kernel / and you possibly might use these cycles to enable the missiles in order to use them to draw centered cards, as someone already suggested. Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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