Subject: Re: [stella] Poker Solitaire From: "B. Watson" <urchlay@xxxxxxxxxxxxxxxx> Date: Fri, 23 Nov 2001 11:47:16 -0500 (EST) |
On Thu, 22 Nov 2001, Erik J. Eid wrote: > > In my first game I came so close! I had the jack, queen, ace, and ten of > hearts. The king never showed up. :( > Do you think the royal flush should be worth more than a regular straight flush? The standard scoring system counts them the same (30).. Look at this (practically impossible to get) hand: 10h Jh Qh Kh Ah 10c Jc Qc Kc Ac 10s Js Qs Ks As 10d Jd Qd Kd Ad 2h 3h 4h 5h 6h If a royal flush and a straight flush are both 30 points, and 4 of a kind is 16... that's (5*30)+(5*16) = 230 points. If a royal flush is 36 points, it's 254 points, which still fits in one byte... Can you think of a higher-scoring hand? I think it's not possible... so I could give the bonus for royal vs. straight flush.. but should I be messing with the rules that way? > >Joystick movement is a little wonky (try it) > > My problem wasn't so much with the joystick (I was playing on Z26), but > with the trigger. It seemed that it would take a couple of tries to place > a card on some occasions. > The whole joystick routine is going to be re-written pretty soon. I was up until 4am last night finishing up the scoring, so the game is now fully functional at least. > > I'm impressed! Despite needing the left side for the calculations, you did > something that I dreaded trying with Euchre. That's why Euchre has the > vertical orientation. I had a hard enough time getting the West and East > players' cards on the same horizontal lines. Two cards was enough! > Wish I could remember how to play Euchre.. many years ago I learned it & played it some, but all I remember about it now was that the card ranks were non-standard (jacks are high?) > > I agree that this is pretty darn cool. Not only is it nice to look at, but > you've got a built-in attract mode! After a game ends, you could wait > about 15-30 seconds, then start the shuffling while maintaining the > previous score. > Good idea. Do you think I should add sound to the shuffling too? I was planning on at least making some bloops & bleeps when moving & placing cards, kind of like the Chess cartridge does. > > It doesn't suck. :) > > I'm not sure that I like the sickly-yellow card color, but that might > simply be how Z26 is displaying the cards. Regarding playing only on the > right side of the screen, wasn't some 2600 Tetris clone primarily on one > side? There are other games that use only a portion of the screen, such as > Dodge 'Em (mostly the lower part), 3-D Tic Tac Toe (the center), and Qb > (while there is a target grid showing, the action is in the left and center). > No, the sickly-yellow card color is $FF, which is the random number I chose when I couldn't decide what color to make the cards :) They should probably be $0c or $0e, bright white. Also I'm thinking of color coding the score at the end of the game (maybe red for <25, yellow for 25-40, green for >40). Manuel has given me a pretty good idea of how to center the display, which I haven't tried yet... > Looking forward to more... The .bin attached to this message actually shows you your score at the end of the game... so far I haven't found any bugs in the scoring, but there might be some. Adios, B.
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