Re: [stella] Warring Worms Final Debug

Subject: Re: [stella] Warring Worms Final Debug
From: Paul Slocum <paul-stella@xxxxxxxxxxxxxx>
Date: Fri, 08 Feb 2002 02:57:03 -0600

I am posting the final debug version of Warring Worms.  Please give it a
shot.  I finally fixed the last glaring bug and added some new features.
The bug was the collision detection problem that happened occasionally where
a missile would miss a head and hit the body of the snake behind it.

I played a bit and I found a bug where some extra lines appear on the screen. It doesn't happen very often so it may be a bit tricky to track down, but I did manage to get a screen shot of it. I was playing game #10. It seems to only happen in the middle of the screen.

One possibility if you're using a symmetrical playfield is that your middle playfield write is off by one cycle. Looks like you might be doing something that sometimes takes a cycle more than expected, like indexing across a page boundary. It showed up on both the real Atari via Cuttle Cart and PCAEWin.


Attachment: wormsbug.jpg
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