Subject: RE: [stella] Warring Worms Final Debug From: "Billy Eno" <ceno@xxxxxxxxxxxxx> Date: Sat, 9 Feb 2002 19:55:34 -0600 |
Paul, Thanks for catching this. I have run into it before, and it is exactly as you said, an index across a page boundary that screws up my playfield draw. Billy > -----Original Message----- > From: owner-stella@xxxxxxxxxxx [mailto:owner-stella@xxxxxxxxxxx]On > Behalf Of Paul Slocum > Sent: Friday, February 08, 2002 2:57 AM > To: stella@xxxxxxxxxxx > Subject: Re: [stella] Warring Worms Final Debug > > > > >I am posting the final debug version of Warring Worms. Please give it a > >shot. I finally fixed the last glaring bug and added some new features. > >The bug was the collision detection problem that happened > occasionally where > >a missile would miss a head and hit the body of the snake behind it. > > I played a bit and I found a bug where some extra lines appear on the > screen. It doesn't happen very often so it may be a bit tricky to track > down, but I did manage to get a screen shot of it. I was playing game > #10. It seems to only happen in the middle of the screen. > > One possibility if you're using a symmetrical playfield is that > your middle > playfield write is off by one cycle. Looks like you might be doing > something that sometimes takes a cycle more than expected, like indexing > across a page boundary. It showed up on both the real Atari via Cuttle > Cart and PCAEWin. > > -Paul ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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