Subject: Re: [stella] Distella/Maze Craze problem From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Sat, 9 Feb 2002 19:48:17 +0100 |
At 09.02.2002, 18:30, Paul Slocum wrote: > I'm working on disassembling the Maze Craze kernal, but when I use > distella, I get a 688k file. It's too big to open it in my editor. I > looked at it with a binary editor, and it seems to be putting very long > rows of spaces on some lines. Do you guys have the same problem? I'm able > to disassemble other games with no problem. The problem is that you are trying to disassemble data blocks as code. DiStella has a bug for illegal opcodes making the lines to long. You can either try to bugfix DiStella (just replace 15 with something higher here: for (charcnt=0;charcnt<15-strlen(nextline);charcnt++) ) or use a configuration file where exclude the data part from disassembling. Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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