Looks correct to me. Very cool!
When people have bought your game with Y-adapter, there will be some more
controller hacks to be done. ;-)
Yeah, you've got to restore 2P mode in Asteroids_DC, for instance. Really,
you should think about making Asteroids into a 16K game and adding in
Blasteroids-like elements, as Blasteroids used a spinner.
This weekend I can't wait to try out Sprintmaster_DC on the Cuttle Cart.
BTW: What about the fire buttons, will both be connected?
Wouldn't that cause problems? I'm thinking the safe bet would be to only
pass through the driving controller's fire button.
For further expansion I was thinking maybe up/down on the joystick could map
to the booster grip buttons. Then, in theory, you could have 4 player games
which feature two people on driving controllers and two people on joysticks
(no fire button).
There could be a 4-player variation in Death Derby, for instance, which
disabled the gear switcher in favor of allowing 2 extra players to manually
control the pedestrians.
There are a lot of possible combinations when you use all the controller
lines at once. There are enough signals that you could have a 4 player
joystick game that featured only left-right movement and fire.
I'm especially interested in being able to get an extra button for each
paddle. Given the 1D nature of the paddle, you really need that 2nd button
to allow for a more varied control scheme for paddle games. And if you
chopped off the other end of the paddle (2P only at that point) you could
add a 3rd button (ala Booster grip).
And why don't you connect the left and right directions too (technical
problems?)? Then you could play all other games too, without removing the
adapter.
I don't know what damage might come from that. But like I said, it would be
better to exploit the paddle lines for two more independent signals if those
pins are to be used.
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