Re: [stella] Unending VDEL hell

Subject: Re: [stella] Unending VDEL hell
From: "Glenn Saunders" <cybpunks@xxxxxxxxxxx>
Date: Mon, 29 Apr 2002 16:34:47 -0700
   LDA P0_YFullres     ;of player position
   EOR #1
   STA VDELP0          ;don't care for the bits 1..7, VDEL ignores them

   LDA P1_YFullres     ;of player position
   EOR #1

This is what I was doing initially and it wasn't working, which is why I added the branching logic.

If you assemble my sourcecode you'll see that it won't work.

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