Subject: Re: [stella] Unending VDEL hell From: "Glenn Saunders" <cybpunks@xxxxxxxxxxx> Date: Mon, 29 Apr 2002 16:37:26 -0700 |
Definitely a game by game... Eckhard showed me how my code had everything moving by two lines up or down each frame and single scan precision wasn't just unnecessary, it was downright silly! When I had things moving one line at a time, things looked like molassas, so for my demo double scan was the only way to go (different objects on even versus odd helped the kernel as well). <<
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