Subject: Re: [stella] Unending VDEL hell From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Tue, 30 Apr 2002 09:03:39 +0200 |
Glenn wrote:: > This is what I was doing initially and it wasn't working, which is why I > added the branching logic. > > If you assemble my sourcecode you'll see that it won't work. Hm, actually I did. I see two cars (green being one line below red) and they both move slowly up (single line by single line). Or did you want both cars on the very same line? Then you can remove the EOR for P0 and change the P0 code in GameCalc: LDA P0_YFullres SEC SBC #1 LSR STA P0_Y Or you can remove the EOR for P1 and change the P1 code in GameCalc: LDA P1_YFullres CLC ADC #1 LSR STA P1_Y Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | ________________________________________________________________ Keine verlorenen Lotto-Quittungen, keine vergessenen Gewinne mehr! Beim WEB.DE Lottoservice: http://tippen2.web.de/?x=13 ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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